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I agree, it would be easy for a security research to discover if a TV tried to do that and would result in an even greater stuffstorm than LG is dealing with now or that Samsung dealt with in the past.

More advertising money (the irony) by conflating capabilities of a Turing complete OS with actual behaviour

> A TV not on the Internet is basically worthless these days, unless you have a third-party streaming device like a Fire or Shield--and then you're just moving the trust point from the TV itself to the streaming device, and the same concerns exist.

We use a Kubuntu Linux laptop behind the TV with a wireless mouse and keyboard (for searching and stuff), stream in Chrome, works great. And yes, we trust this combination.

> Do you trust Amazon any more than you trust LG?

We don't use Amazon device products just because we use Kubuntu Linux on PC's in our home but yes based on LG's behavior we trust Amazon more and we don't put our LG TV or any of our LG appliances we bought a few years ago, on the Internet.


We do that but use a Kubuntu Linux laptop behind the TV and a wireless mouse and keyboard (when we want to pause a movie in Chrome and search for something, like details about an actor in a movie).

> I pick NMS when I want to chill and feel lost in the endless world, and when I want challenge I play other games.

Wow, I bounce around several space games and play each for different reasons. Your statement explains it perfectly.


> Mechanics are not complex compared to simulator sandboxes like E:D or more in depth survival crafter games.

Everything about ED is what I like about NMS and vice versa for that matter.


> This is why a cool tech solution (procedural generation of "levels") by itself isn't good enough.

It's more than good enough for me and the roughly 10K typical players per month, and that's just on Steam.

I prefer procgen, I do not prefer hand crafted planet games, nothing changes in them.


Indeed, https://steamdb.info/app/275850/charts/ shows it ticked up with Cosmos but the typical average of around 10K players isn't bad.

I specifically do not want hand crafted planets, it's one of the first things I look at for a space game, 1. is the planet procgen, 2. does it let me land on planets, 3. can I dig/shape the terrain (voxel). I'm aware of NMS and Empyrion - Galactic Survival.

In some ways, Empyrion has better planets than NMS in my view and far fewer of them, it might be the game you're looking for.


Sandbox games aren't really progression games, that takes a far more refined game focus; else you'd have to have a mainframe to run it.

I assume you mean modern cities? NMS has had settlements for a long time now. What kind of computer would be required to even generate and render 18 billion planets with 3-5 actual cities per planet? Most open world/sandbox games are challenged just to have several large cities in a game.

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