Hacker Newsnew | past | comments | ask | show | jobs | submit | ovenchips's commentslogin

This port was intended to be as faithful as possible to the original WinQuake version. It was developed by Codex using Sol set to High. The /goal command was used and the LLM was left to run for 3 days before it was interrupted. The LLM used the PlayCanvas Engine for the renderer. I steered the LLM on a number of occasions to address some bugs I noticed during play testing. Otherwise, it was completely autonomous. Nearly 500 automated tests were developed as part of the process. Chocolate Quake was used for visual references and pixel comparisons were made to achieve as faithful a rendering as possible. Source is here: https://github.com/willeastcott/playcanvas-quake


One other little easter egg you may not have noticed. There's an American flag gently fluttering in the breeze on top of a nearby building. We were discussing whether to adds some birds as well, but that never made the final cut. You ask about factoring lighting away from the scene - actually, PlayCanvas can already do relighting and shadow-casting for gaussian splat-based scenes:

https://playcanvas.com/examples/#/gaussian-splatting/relight...

Some kind of day/night toggle would have been another great feature...but again, it didn't make the final cut of the experience. Maybe a HD Remix is needed. :o)


Yes, the cars are separated out and procedurally animated. They're splats, like the rest of the scene. Easily done in PlayCanvas - simple but effective!


It's the next day and I'm still thinking about how much of a difference that small touch made.


Yes. They're Gaussian splats like the rest of the scene. PlayCanvas has a global sort so they render correctly regardless of camera angle.


I built PlayCanvas in 2011 to power video games. Here we are in 2026 and it's powering strawberries.


For anybody interested, SuperSplat (and PlayCanvas) is open sourced on GitHub: https://github.com/playcanvas


Thank you for your service!

This is one of the most endearing things about open source IMHO, the way people can find novel uses for it.


I completely agree with you. I'm constantly bowled over by the creativity of the SuperSplat/PlayCanvas communities.


The SOGS compression technique works well. You can get 1M Gaussians with full spherical harmonics in about 14MB. There's a good article about it on the PlayCanvas blog:

https://blog.playcanvas.com/playcanvas-adopts-sogs-for-20x-3...


When you say that PlayCanvas is commercial, that's a little misleading. The PlayCanvas Engine (analogous to Three.js and Babylon.js) is free and open source (MIT). The PlayCanvas Engine is where you'll find all the cool 3DGS tech. There are two further frameworks that wrap the Engine (for those that prefer to use a declarative interface): PlayCanvas Web Components and PlayCanvas React. Again, both of these are free and open source (MIT). Only the PlayCanvas Editor (analogous to a browser-based Unity) has optional payment plans (for those that want to create private projects).

PlayCanvas Engine: https://github.com/playcanvas/engine

PlayCanvas Web Components: https://github.com/playcanvas/web-components

PlayCanvas React: https://github.com/playcanvas/react


This application was built on PlayCanvas Web Components: https://github.com/playcanvas/web-components/

It's very similar to PlayCanvas React, but with a fully Web Components-based architecture. You can use the same scripts interchangeably between both frameworks.


I'm assuming you started working on this before their React release, or was Web Components chosen for a specific reason?

I'm trying to make something that can take in real-time data and also handle some XR/AR if possible as well, but I am pretty ignorant beyond html/css/js.


I can't find the easter egg. Clues appreciated. :)


Look around closely at the top level of the tower :)


I wonder if it's the dude waving from inside the gantry at the top?


We deployed a fix for Firefox today. Can you try again and let me know how it goes?


Looks good!


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: