A huge vastness of nothing. The game has no soul at all. Worlds are ugly, animals are ugly, plants are ugly. With the first trailer I thought it could've been the game of my life, but it's just horrible, besides the feeling of moving around in the vastness of the universe, but once you get to a planet, it's just a turn off
I have at least 100 hours in the game, and I have to disagree with you. There's a surprising amount of variety in the creatures and the world generation.
I spend a lot of time building / designing my base. In that aspect, the enjoyment of the game is limited only by my creativity. I've definitely got $25 worth of entertainment from it. I will say, though, it is more fun if you have others to join your squad.
It's vastly better, imo, than Starfield. That was a game which really let me down -- I wanted Skyrim in Space, but I got 1,000 planets with the same cookie cutter quests on each. Or a team member saying something like "I can't believe we're the first ones to set foot on this temple" when there is a randomly generated outpost plopped down right next door.
You dont even live in the Alps with 90K lmao. And if you expect top performance, you should expect top salary. Or at least something competitive. 90K for a company like Mistral is a bit embarrassing.
Out of curiosity what do you need to do with the OS that you can't on MacOS? Ive always found Linux too ugly looking to use and in terms of functionalities I'm not sure what I'm missing in MacOS
Window management and Desktop environment on Linux is whatever I want it to be.
Open source gives me freedom: I (LLMs) can investigate/fix/change anything since it's all opensource. Don't like round borders? Easy. Want to fix a bug or improve a behaviour? Not impossible, often easy.
Better is subjective, but the editing is much more powerful. However, it's also a completely different editing paradigm (largely on-rails vs. layers/nodes), so some acclimatisation is required.
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