Hi there congrats on your success! The other guy who used to advertise android income reports - kreci.net decided not to do it anymore, since there were a lot of copycats for his app - reducing his income. Do you feel the same way? (BTW I love to read posts like yours, always inspirational for me)
I've seen a few of my apps copied - and not just the functionality, but nearly identical name & description posted on Google Play! The automatic reaction is to be annoyed by this, but ultimately it's not a big deal for me.
In the long term, I think the positive effects of sharing with the developer community will outweigh the negative effects of copycats. Sure, it's a little disappointing to see someone else using your ideas. But I'd much rather this scenario (where everyone can copy, be inspired, or even steal freely), rather than a patent-ridden ecosystem where you can't take inspiration from anywhere, for fear of being sued.
So at the end of the day - no, I don't feel the same way. I understand the position Chris took with kreci.net, but for my part I just take the copycats as an indication that we're still living in a free marketplace :)
Basically just posted about them on Facebook. Two of them also have links on the Wikipedia article for that game. And they all link to each other.
The biggest referer is Facebook, with Google coming in second. Ive also created all of them as Chrome Apps in the Chrome Web Store so people can "install" them there. (basically just a big bookmark on your New Tab page in Chrome)
So how do you go about selling the stuff? I have set up a small online store, and have been selling on facebook. However, it is very small scale. Do you have any tips to scale a import/export business?
Forgive my dalliance into Shakespeare, but there lies the rub...
There are really three ways to scale a business of this sort - become a distributor with a whole lot of (small) retail clients, become a supplier to one or two large retail clients or become a supplier to a major distributor.
The problem with becoming a distributor is that the kinds of retailers you want to work with will naturally be skeptical of another distributor that gets stuff from China and tries to sell it in North America. There is an intense country of origin bias against China, so to serve really solid retailers, you are going to have to offer wonderful terms. For example, when you start a relationship with a smart (small) retailer, they are going to want generous credit terms, they will want you to pick up shipping, and they will want to know they can return anything they don't sell (at any time and in any condition) on your dime. Ultimately, it ends up looking like a consignment deal, only your margin won't be as high.
If you want to serve one or two large retail chains, you are going to have to spend big marketing dollars to reach them. Then, they are going to tell you how to run your business, how to set up your systems, how much to charge, and when you are getting paid. The last one is critical because large retailers know they are in charge of the relationship - they will pay you when they feel like. If you are a single SKU supplier, you will be the last one to get paid - if you have to go into debt to buy your stock, you can easily lose money because your margin likely won't be much higher than the interest you pay.
If you want to become a supplier to a distributor, you need a very compelling product. Distributors are tremendously smart and they have already thought about importing your product directly. Your prices/quality have to be good enough to justify going through a middleman (and not sourcing it directly, with all of their contacts to help out).
As a general rule, I would rather perform open heart surgery on myself with a spoon than work with large retailers. And frankly, going after distributors eats up a whole lot of time/marketing dollars. Consequently, the small retailer option is best, though they are still a very difficult group to reach.
wow this is really great advice. Currently building a educational game but having a bit of trouble of how to market my software. How effective, in your opinion, is google adwords?