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If you're looking at new compression ideas, take a look at FrameFree.[1] This is a technology developed around 2005 at Kerner Optical, which was an effects unit of Lucasfilm. It's a completely different approach to compression, not based on frames. It's based on delaminating the image into layers which seem to be uniform in motion, then interpolating by morphing each layer, then reassembling the layers.

Because the interpolation operation is a full morph of a mesh, (which GPUs can do easily) you can interpolate as much as you want. Ultra slow motion is possible. You can also up the output frame rate and eliminate strobing during pans.

Kerner Optical was spun off as a separate company, then went bust. The technology was sold off, but nobody could figure out how to market it. The delamination phase turned out to be useful for 2D to 3D conversion, which was popular for a while. But Framefree as a compression system never went anywhere after Kerner tanked. Nobody is doing much with it at the moment, and it could probably be picked up cheaply. At one point, there was a browser plug-in for playback and an authoring program, but they're gone. I'm not sure who to contact; the "framefree.us" domain is dead. the "framefree.com" domain is dead. Here's its last readable version: [2] The remnants of the technology seem to be controlled by "Neotopy LLC" in San Francisco, which is Tom Randoph's operation.[3]

[1] https://hopa.memberclicks.net/assets/documents/2007_FFV_Comp... (Open with OpenOffice Impress; it's a slide show.) [2] https://web.archive.org/web/20120905065521/http://www.framef... [3] https://www.linkedin.com/in/neospace



Very different type of technology. I could see this being much easier to cheaply accelerate in hardware, too, due to simplicity. Thanks for link! Will keep copies of this and see who's interested.




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