... none of which went to Apple. So that's one business model they're not particularly keen on. It might have benefited the platform at large and drive Mac sales (unlikely -- what drove sales were always the big creative suites), but it didn't directly benefit Apple in the same way as appstore sales now do.
Apple simply doesn't want big-price shrinkwrap on iOS. 75% of the market is games where whales are nickled and dimed; that's what they want: high frequency, low-price, constant, reliable revenue.
... none of which went to Apple. So that's one business model they're not particularly keen on. It might have benefited the platform at large and drive Mac sales (unlikely -- what drove sales were always the big creative suites), but it didn't directly benefit Apple in the same way as appstore sales now do.
Apple simply doesn't want big-price shrinkwrap on iOS. 75% of the market is games where whales are nickled and dimed; that's what they want: high frequency, low-price, constant, reliable revenue.