That's not iOS's story, it's Imagination Technologies' story. The story from Apple will change the moment they ship a device on someone else's GPU. If this is something you expect to rely on, you're in the position of someone writing Altivec code in 2005.
But yes: texture compression formats and hardware support are a terrible, terrible mess. Happily I believe the early patents on S3TC are set to expire soon.
But yes: texture compression formats and hardware support are a terrible, terrible mess. Happily I believe the early patents on S3TC are set to expire soon.