Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Actually, this is the first webgl demo that I've ever had trouble with. Gallium seems to cover most of the common extensions and claims support for OpenGL 2.1, GLSL 1.2, which is recent enough for most applications.

And no, I'm not overriding anything, it's always just worked.

Edit: In fact, doing a quick grep through the shipviewer.js file, they're only using GL_ARB_texture_cube_map plus a bit of framebuffer drawing, both of which are fairly standard things and should be supported by gallium. No idea what the issue might be..



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: