Except for occasionally using a small embedded Scheme in C++ when I worked at Angel Studios, I haven’t much experience using Lisp languages for games.
That said I have a question: is it a common pattern when using Lisp languages for games to use a flyweight object reuse pattern? This would minimize the need for GC.
That said I have a question: is it a common pattern when using Lisp languages for games to use a flyweight object reuse pattern? This would minimize the need for GC.