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This seems like a good place to plug an ios game relased last week that I've been a long-time tester for, and which could do with some more word-of-mouth (or keyboard as it may be). It would be even more appropriate if was actually a turn-based strategy game like HoMM, but it might scratch your needs anyway.

Dream Quest (https://itunes.apple.com/us/app/id870227884?mt=8) is a roguelike-dungeon crawler/deckbuilder. (Think of a cross between Dominion or Ascension and the dungeons in Shandalar, if you've ever played the old microprose game.) The game is really deep, very challenging, and produced by one guy working in his spare time. You have to be willing to accept the graphics as what they are, but the game can be addicting.

It's starting to get a little bit of notice (see http://forums.toucharcade.com/showthread.php?t=228935 or http://www.pockettactics.com/news/ios-news/actually-dream-qu...) but it's all without any marketing budget, let alone art budget.



>> it's all without any marketing budget, let alone art budget.

No art budget? Pretty obvious!

The low hanging fruit of the mobile game marketplace is all gone. If you want to compete you'll have to do a lot better than that.


"You have to be willing to accept the graphics as what they are"

A perfect example of the cause of the discoverability problem. Keep 'em coming, no need to strive for quality.


So close. Better:

"I know the itch you're trying to scratch. Do you mind if I email you a link to the game I've been testing?"


I don't think there's anything wrong with showing off projects on HN. We're all here to find interesting content. If the content is interesting and relevant, then creators should feel comfortable posting direct links for all to see.




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