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In Jeff's case, I suspect that the low audio/visual quality of the games that he's been releasing since 2000 has been a significant factor in the weak reception he's seen them receive. Reviewers have been consistently dinging his games since Geneforge in 2001, and he's still using the same game engine (and a lot of the same graphical assets!) in his current releases. Plainly put, his games look and feel dated.

Is graphical polish a make-or-break factor for games? Of course not. But that isn't a license to ignore it, either. "Lo-fi" graphics can be attractive as an intentional design choice, but that isn't what he's got, and I suspect it's turning off a lot of potential players.



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