All those quality issues are a big deal. Sadly, the industry (and customers) as a whole reject quality checks and validation.
Valve does less QA of steam releases than they used to (because this was a part of the reviled 'curation'), Microsoft and Sony have been forced to incrementally phase out certification checks (because developers complained constantly about the cost of those checks), etc.
The end result is utterly broken games go up on Steam and have to get pulled, and patches roll out on consoles that corrupt saves and do other nasty stuff like that. It's a mess.
On the bright side, this does increase access to storefronts, so the one or two marvelous games by people who can't afford cert or get the attention of Valve's curators are able to sell to their customers now. (Assuming they actually reach them, which hasn't actually gotten any better... that's gotten worse.)
Valve does less QA of steam releases than they used to (because this was a part of the reviled 'curation'), Microsoft and Sony have been forced to incrementally phase out certification checks (because developers complained constantly about the cost of those checks), etc.
The end result is utterly broken games go up on Steam and have to get pulled, and patches roll out on consoles that corrupt saves and do other nasty stuff like that. It's a mess.
On the bright side, this does increase access to storefronts, so the one or two marvelous games by people who can't afford cert or get the attention of Valve's curators are able to sell to their customers now. (Assuming they actually reach them, which hasn't actually gotten any better... that's gotten worse.)