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I loved seeing VR on this list as an Oculus enthusiast.

The http://www.reddit.com/r/oculus, http://www.reddit.com/r/oculusdev/, and https://developer.oculusvr.com/ are jam packed with excited hackers cranking out their projects and with the Oculus Connect conference coming up I'd love to see some of this talent pointed towards Y-Combinator



VR can be so much more than what Oculus and its associated acts are about. In fact, they cast a shadow over it that will probably be harmful to it in the long run.

The Oculus acquisition by Facebook is possibly the worst thing that could have happened to VR. With the Rift, Oculus had the opportunity to chart a brand new low cost platform accessible to millions, and be the next IBM/Microsoft/Apple/etc of their day. They had everything going on for them: a founder who knows the field by heart, which allowed him to act the moment he saw the curves of "state of the art" and "realistic potential for a consumer product" intersect. A lucrative vertical (gaming) in which to get their v1 out. Industry titans believing in and joining the company.

I don't know about you, but this reminds me of things like the Macintosh: the potential for brand new applications (with VR, "computer assisted design" takes on a whole new meaning). The potential to reach brand new audiences, and to make existing audiences experience thing they could have never experienced on traditional 2D screens.

But they went the acquisition route. Now they're owned by Facebook, which means that everything they do has to go through all the motions that a large company has. They can't do anything really risky, they can't say "fuck you" to the status quo (because Facebook is the status quo). What are we going to see from Oculus? Locked-in app stores. Social networking bullcrap à la second life (pro tip: we've been trying to make "social VR" a thing since the very first days of the internet, and it's always failed. The Palace (1995), Second Life (2003), etc. Every 10 years, like clockwork, someone tries it again and miserably fails. It makes for great science fiction -presumably why people are so intent on trying to make them happen in the first place- but in reality, it just doesn't work out.

What will we see from Oculus? Most likely nothing ever really revolutionary. As far as gaming goes, we'll probably see half-assed VR from Microsoft and Sony.

But as far as truly disruptive uses of VR goes? Well, it certainly won't be Oculus. Maybe someone else will pick up the torch where Palmer Luckey dropped it, but it seems like the window of opportunity has closed.


I completely agreed with you in the weeks following the Facebook acquisition.

BUT in the months now following my opinion has changed.

There remains a vibrant and resilient ecosystem of devs working on amazing homebrew stuff that everybody on day-one predicted would close up shop.

But since a lot of the work is unity based, the end platform almost doesn't matter and people realize that.

Oculus will start out as the PC enthusiast / high-res experience and FB gives them the dry powder to actually get the hardware out the door.

But in the long-ball view EVERY smart phone, console, etc etc etc will be capable of VR and it's largely thanks to the preliminary oculus effort and their inclusive structure of opening the platform to small devs.

Think about MineCraft as an example.

Brilliant concept, single dev (then small team), and now basically universal adoption that is completely device and platform agnostic

And of course large studios will throw huge budgets against the VR platform, and maybe Oculus isn't the long-term leader but they are wholly responsible for the coming renaissance!


>As far as gaming goes, we'll probably see half-assed VR from Microsoft and Sony.

Look at all the amazing things the Kinect did. I played a few Kinect games. The effect is amazing. Imagine if Facebook bought it instead of MS. I don't see why MS or Sony would make things half-assed. If anything, VR gaming might be a natural monopoly from a commercial entity instead of some open standards things Oculus kinda-sorta is pushing.

Reminds me of how people are baffled that there's a near MS monopoly on the dekstop and why Linux can't break through. Natural monopoly here as well.

VR gaming might be a console-only affair with a small "pc master race" types telling us how much better their experience is. Meanwhile, Jane Console Gamer puts on her headset and enters the world of Minecraft or whatever is going to be the big time waster, with little fuss as it all because it "just works." Meanwhile Joe PCGamer is whining on forums why $video_game isn't working with his Oculus and he has no one to support him.


> Look at all the amazing things the Kinect did

Mmh, what amazing things did he do? Last time I checked, there is no killer app for the Kinect. Microsoft tried to force it on everyone by bundling it with the Xbox One (because no one wanted it otherwise), and now they're removing it because even when their console is bundled with it, no one does anything with it.


It certainly was explosive on the 360. As an Xbox One owner, there just aren't too many games that make use of it, compared to the dozens on titles on the 360. There's a dance game and a token fitness game and not much else. I think if the console launched with 5-10 good Kinect games, it would be a different story. It looks like MS was too afraid of being a second run console if they waited too long after the PS4's debut and launched with very few titles and very few good titles, let alone kinect titles.


They took VC money to get Dk1 out and prep Dk2. Then Facebook came knocking and they were forced to sell so the VCs could get their ROI. No one wanted to do it, least of all the top man.




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